Isabella Ocean

Ocean games for little ones.
No ads. No accounts.

Three calm, colourful games for kids aged 3 to 8 on the Solana Seeker. They play offline, nothing about your child is collected, and nothing pops up asking them to buy things.

The Isabella Ocean title screen: Isabella the mermaid with three game buttons

Three games

Bubble Party: creatures counted into an aquarium

Bubble Party 3–5

Pop bubbles to free sea creatures into an aquarium, counting along to ten. No timers, no losing.

Isabella the Mermaid

Isabella the Mermaid 5–8

Swim through 20 levels, find the key and open the treasure chest. Ten levels are free.

Shell Match: a memory game with clam shells

Shell Match 5–8

A memory game with clam shells, from 2 to 10 pairs, with stars for fewer mistakes.

Unlock everything, your way

Bubble Party, Shell Match and Isabella's first ten levels are free. A grown-up can unlock the rest behind a parent gate (press and hold, then a quick sum), so children never see a wallet or a payment.

Stake 1 SOL, get it back any time

Your SOL stays yours, as a token in your own wallet.

  • You deposit about 1.01 SOL into the Isabella Ocean stake pool and receive about 1 OCEAN token per SOL.
  • The staking rewards that SOL earns (about 5% a year) pay for the games. That is the only cost.
  • Take your SOL back whenever you like: instantly for a 0.3% fee, or free in about 2 days.
  • The extra levels lock again when the tokens leave your wallet.
  • Your SOL's value still moves with SOL's price.

Or pay once

US$15, one time, with no subscription.

  • Pay with SOL, USDC or another token your wallet holds; it is converted to the exact price.
  • You see the exact amount in your wallet before you approve.
  • A paid unlock never expires, and comes back if you reinstall with the same wallet.

Isabella Ocean is currently in testing on Solana's devnet, a test network where tokens have no value. Prices and terms on this page describe how it works at launch.

Made for parents' peace of mind

Nothing to collect

No accounts, names, emails, ads or analytics. Game progress lives on the phone.

Kids can't pay

Every wallet action sits behind a parent gate, and the Seeker's own wallet asks for a fingerprint or double-tap too.

Calm by design

No pop-ups, no countdowns, no nagging. The youngest games have no way to lose.